Hero Fireteams HQ

In the post-Rikti crisis, many many heroes have emerged to fight evil. Most gather in large groups to counter equally large groups of villains. But many problems are best solved with precision and economy of force.

Our Charter

Hero Fireteams HQ is organized as a supergroup under the revised Paragon City charter, but we are different from most supergroups. Our membership is diverse in powers, in security level, in patrolling patterns. What we share is a commitment to the idea that small groups with good tactics can outperform large, less organized groups in most situations. Sure, once in a while, a huge threat comes along, and one of the city's signature heroes must organize a Task Force. But for day-to-day countering of evil, a fireteam of heroes is both more effective ((and more fun)) than a whole squad.

The defining vision of Hero Fireteams is that no matter how large our membership grows, we will prefer small teams (two to four, or maybe five members), and we prefer some tactical sophistication in combat. We are interested in the unfolding story of the salvation of Paragon City, and prefer well-defined missions to ad-hoc area patrols. The group exists primarily as a clearinghouse for forming these small teams, a resource pool of other heroes who share the same beliefs and whose suitability for small teams has been demonstrated.

Membership in Hero Fireteams is by invitation, and is generally extended to heroes who have engaged in at least a few small team missions with existing members. Ideally, the prospective new member will have worked with more than one distinct combination of other members, but this is not a requirement.

((If you play on Pinnacle and are looking for members for a small team, check to see if any of us are online. That's the whole reason the group exists!))

Tuesday, August 31, 2004

Member Profile: Expresso Joe

Real Name: unclear (coffee stains on the form)
General Power Classification: Controller
Power Type: Illusion/Kinetics
General Origin Classification: Science
Current Security Clearance: 17

Height: 6ft0in
Weight: 180 lb
Hair: coffee brown
Eyes: hazel

Team Role(s): Support (holds, buffs, debuffs), some damage
* planned roles include strategic mobility, but not until SL22 on current schedule

Strengths:
1. Decent damage capability for a controller - makes a good teammate for a tanker, defender, or another controller
2. High personal mobility

Weaknesses:
1. Odd/limited healing capabilities (Kinetics heal)
2. Limited selection of holds

Other comments:
Like many Science heroes, I didn't pick my selection of powers and don't control what new ones manifest. I hear folks talk about how popular "Illusion/Kinetics" is for folks designing their own powers - tech and magic types, I guess - but I'm not some optimized combat machine. Just Joe the deliveryman whose roomate left a jar of heavy water next to the coffeemaker one night.

Member Profile: MonochromeStone

Real Name: Mark Modson
General Power Classification: Tanker (high damage)
Power Type: Invulnerability/Stone Melee
General Origin Classification: Mutant
Current Security Clearance: 15

Height: 6ft8in
Weight: a LOT
Hair: White
Eyes: Can't see behind them shades

Team Role(s): Tanker, Puller (taunt), Damage Dealer, Handling Bosses and Thick Armored Types (Freak Tankers etc.)

Strengths:
1. Auto-resistances to smashing/lethal attacks and energy/negative powers
2. Super Jump at 14 so sidekick-able to higher levels reasonably
3. High knockback, used judiciously, keeps villains off their feet
4. Taunt for pulling, and pulling nasties off glass jawed blaster friends. :O
5. Powerful stone melee attacks allow better damage dealing than most tankers

Weaknesses:
1. Slow recharging attacks
2. High endurance drain
3. Slow when SJ's off
4. Not able to take as much punishment as Rock Armor tankers

Other comments:
Working on gradual swich to DO enhancements. Might put off fitness one more time to get Build at 16.

Member Profile: Captain Meson

Real Name: (classified)
General Power Classification: Blaster
Power Type: Energy/Devices
General Origin Classification: Technology
Current Security Clearance: 28

Height: 6ft2in
Weight: 200 lb
Hair: black
Eyes: Blue

Team Role(s): Scout, tactical preparation, sniper, general offense

Strengths:
1. Endurance - can fight nearly nonstop in long battles
2. Personal stealth and preparatory devices (caltrops, mines, smoke grenades)
3. Knockback attacks tend to reduce enemy attack rate

Weaknesses:
1. Lack of area-effect powers - one cone, no spheres
2. Knockback can inconvenience melee-oriented teammates
3. Occasional disorientation when sniping while hovering

Other comments:
Often the meta-lepton density will achieve local state saturation, interfering with optimal distribution over the target region. Luckily, tunnelling tends to ameliorate this effect in a moving target region. So we can generate a "force blast" but a meta-lepton "force field" is hard to make reliable.

Monday, August 30, 2004

Welcome!

Hero Fireteams HQ is organized as a supergroup under the revised Paragon City charter, but we are different from most supergroups. Our membership is diverse in powers, in security level, in patrolling patterns. What we share is a commitment to the idea that small groups with good tactics can outperform large, less organized groups in most situations. Sure, once in a while, a huge threat comes along, and one of the city's signature heroes must organize a Task Force. But for day-to-day countering of evil, a fireteam of heroes is both more effective ((and more fun)) than a whole squad.

The defining vision of Hero Fireteams is that no matter how large our membership grows, we will prefer small teams (two to four, or maybe five members), and we prefer some tactical sophistication in combat. We are interested in the unfolding story of the salvation of Paragon City, and prefer well-defined missions to ad-hoc area patrols. The group exists primarily as a clearinghouse for forming these small teams, a resource pool of other heroes who share the same beliefs and whose suitability for small teams has been demonstrated.

Membership in Hero Fireteams is by invitation, and is generally extended to heroes who have engaged in at least a few small team missions with existing members. Ideally, the prospective new member will have worked with more than one distinct combination of other members, but this is not a requirement.