Hero Fireteams HQ

In the post-Rikti crisis, many many heroes have emerged to fight evil. Most gather in large groups to counter equally large groups of villains. But many problems are best solved with precision and economy of force.

Our Charter

Hero Fireteams HQ is organized as a supergroup under the revised Paragon City charter, but we are different from most supergroups. Our membership is diverse in powers, in security level, in patrolling patterns. What we share is a commitment to the idea that small groups with good tactics can outperform large, less organized groups in most situations. Sure, once in a while, a huge threat comes along, and one of the city's signature heroes must organize a Task Force. But for day-to-day countering of evil, a fireteam of heroes is both more effective ((and more fun)) than a whole squad.

The defining vision of Hero Fireteams is that no matter how large our membership grows, we will prefer small teams (two to four, or maybe five members), and we prefer some tactical sophistication in combat. We are interested in the unfolding story of the salvation of Paragon City, and prefer well-defined missions to ad-hoc area patrols. The group exists primarily as a clearinghouse for forming these small teams, a resource pool of other heroes who share the same beliefs and whose suitability for small teams has been demonstrated.

Membership in Hero Fireteams is by invitation, and is generally extended to heroes who have engaged in at least a few small team missions with existing members. Ideally, the prospective new member will have worked with more than one distinct combination of other members, but this is not a requirement.

((If you play on Pinnacle and are looking for members for a small team, check to see if any of us are online. That's the whole reason the group exists!))

Monday, October 11, 2004

Member Profile: Cherno Bill

Real Name: William Neretski
General Power Classification: Defender
Power Type: Radiation Emission/Radiation Blast
General Origin Classification: Science
Current Security Clearance: 21

Height: 6', 0"
Weight: 200 without armor
Hair: Brown
Eyes: Blue

Team Role: eventually tactical hindrance/expedition but currently primarily ranged attack; some healing ability

Strengths:
1. Variety of skills suitable for filling in weaknesses in a team.
2. Eventually will have massive effects leveraging team vs villain power ratios, with strong "debuffs" and "buffs".
3. Blasts are a little weak on damage, but reduce enemy defenses as a side effect.
4. Snipe cycles relatively quickly for repeated use.

Weaknesses:
1. Variety of skills reduces effectiveness in any one role
2. In terms of his powers for his security level he is a late bloomer. He is just coming into his main powers as he tops SL 20.
3. Despite his massive armor, Bill is actually a young adult. He can be impetuous or even impatient at times.

Other comments:
His massive armor makes him slightly tougher than many ranged attacking heroes, but since it is mainly for containing and controlling his radioactive and thermal emissions it is not as protective as it looks.

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