Our Charter
Hero Fireteams HQ is organized as a supergroup under the revised Paragon City charter, but we are different from most
supergroups. Our membership is diverse in powers, in security level, in patrolling patterns. What we share is a commitment
to the idea that small groups with good tactics can outperform large, less organized groups in most situations. Sure, once
in a while, a huge threat comes along, and one of the city's signature heroes must organize a Task Force. But for
day-to-day countering of evil, a fireteam of heroes is both more effective ((and more fun)) than a whole squad.
The defining vision of Hero Fireteams is that no matter how large our membership grows, we will prefer small teams (two to
four, or maybe five members), and we prefer some tactical sophistication in combat. We are interested in the unfolding
story of the salvation of Paragon City, and prefer well-defined missions to ad-hoc area patrols. The group exists
primarily as a clearinghouse for forming these small teams, a resource pool of other heroes who share the same beliefs and
whose suitability for small teams has been demonstrated.
Membership in Hero Fireteams is by invitation, and is generally extended to heroes who have engaged in at least a few
small team missions with existing members. Ideally, the prospective new member will have worked with more than one
distinct combination of other members, but this is not a requirement.
((If you play on Pinnacle and are looking for members for a small team, check to see if any of us are online. That's the whole reason the group exists!))
Member Profile: Expresso Joe
Real Name: unclear (coffee stains on the form)
General Power Classification: Controller
Power Type: Illusion/Kinetics
General Origin Classification: Science
Current Security Clearance: 17
Height: 6ft0in
Weight: 180 lb
Hair: coffee brown
Eyes: hazel
Team Role(s): Support (holds, buffs, debuffs), some damage
* planned roles include strategic mobility, but not until SL22 on current schedule
Strengths:
1. Decent damage capability for a controller - makes a good teammate for a tanker, defender, or another controller
2. High personal mobility
Weaknesses:
1. Odd/limited healing capabilities (Kinetics heal)
2. Limited selection of holds
Other comments:
Like many Science heroes, I didn't pick my selection of powers and don't control what new ones manifest. I hear folks talk about how popular "Illusion/Kinetics" is for folks designing their own powers - tech and magic types, I guess - but I'm not some optimized combat machine. Just Joe the deliveryman whose roomate left a jar of heavy water next to the coffeemaker one night.
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