Hero Fireteams HQ

In the post-Rikti crisis, many many heroes have emerged to fight evil. Most gather in large groups to counter equally large groups of villains. But many problems are best solved with precision and economy of force.

Our Charter

Hero Fireteams HQ is organized as a supergroup under the revised Paragon City charter, but we are different from most supergroups. Our membership is diverse in powers, in security level, in patrolling patterns. What we share is a commitment to the idea that small groups with good tactics can outperform large, less organized groups in most situations. Sure, once in a while, a huge threat comes along, and one of the city's signature heroes must organize a Task Force. But for day-to-day countering of evil, a fireteam of heroes is both more effective ((and more fun)) than a whole squad.

The defining vision of Hero Fireteams is that no matter how large our membership grows, we will prefer small teams (two to four, or maybe five members), and we prefer some tactical sophistication in combat. We are interested in the unfolding story of the salvation of Paragon City, and prefer well-defined missions to ad-hoc area patrols. The group exists primarily as a clearinghouse for forming these small teams, a resource pool of other heroes who share the same beliefs and whose suitability for small teams has been demonstrated.

Membership in Hero Fireteams is by invitation, and is generally extended to heroes who have engaged in at least a few small team missions with existing members. Ideally, the prospective new member will have worked with more than one distinct combination of other members, but this is not a requirement.

((If you play on Pinnacle and are looking for members for a small team, check to see if any of us are online. That's the whole reason the group exists!))

Tuesday, August 16, 2005

Is something wrong with our BBS?

I am getting DNS failures on http://1.mfphpbb.com/fireteams.html, which is the URL that my browser saved when I bookmarked our BBS both at home and at work.

I also tried leaving off the "1.", as that might have been a load-balancing thing or something, but apparently "mfphpbb.com" is no longer a listed domain.

Is anybody else having this problem? Does anybody have a solution?

Wednesday, May 04, 2005

New Costumes Live!

The new patch is finally live.

Oh, yeah, arena combat, "Kill skuls [sic]" badge, and so forth too. But it's the new costumes I was waiting for.

Thursday, April 21, 2005

Anchored AoE Toggles may be doomed

Cherno Bill may be going in for a respec after what's currently on Test goes live.

Apparently in their zeal to avoid letting bad guys carry "whammy" powers (Bill's two main powers, Snowstorm, Darkest Night, etc.) to the far reaches of creation, they are making the powers turn off when the anchor gets farther than your "maximum perception distance" from you.

None of the devs on the official boards has corrected the interpretation of this that a stealthy bad guy (or say, a sorc using Hurricane) could make your "whammy" drop at such a short distance as 30 feet. I'm hoping that this is a misinterpretation and the actual "perception range" (which a dev said start at 200 feet before enemy powers are taken into account) will be more reasonable.

The biggest concern for me is that I built Bill around those powers; to the extent that I planned his power progression for the first 24 levels around getting them and making them useful. If they become useless, I don't know what I'd replace them with. Since his secondary schtick is being very hard to hit and that includes Maneuvers, maybe I'd trade them in for the other two parts of Leadership.

Here's the full thread on the official boards. The thread was started to discuss a severe bug with "whammy" powers on the Test server, but this information came out during the discussion. At the time I read it, the thread was 3 pages long.

Tuesday, April 12, 2005

Your pictures go here

Well, I took a couple of nice screenies of Team Mocha the other night - Expresso Joe, Chocoholic, and Eufloria. On my monster machine they came out very nicely, cropping them to just the characters and a little background still left plenty of resolution.

But sadly, I can't seem to convince Hello/Bloggerbot to submit the things. It says they are submitted, but they never show up. Grrrr.

Saturday, March 19, 2005


Here is FireElf's photo
Posted by Hello

Tuesday, January 04, 2005

A New Appointment, and Congratulations

Hero Fireteams Members:

As you all know, I've been spending a lot of time in the lab the last few months, and having been doing much actual patrolling. Though I enjoy hands-on work cleaning up the city, I also enjoy the lab work, and I feel very happy that I've been able to help many of you with small or large devices to use in your work.

I've been thinking about this a lot, and I have an announcement to make, which I suspect will surprise none of you and please most of you. You all know Info Overload, who has been part of our group since its founding, and who in fact helped shape the philosophy that became our founding principle. As I have been spending more time in the lab, she has been pulling more weight on the street, mentoring in actual combat to supplement theoretical exercises, and in general doing the more "extroverted" half of the leadership duties.

So it's time to make it official. As of today, Info will be the co-commander of our group. In general, we will split responsibility according to our demonstrated strengths. She will be the field commander, available for advice or backup as she always has been. I will stay with the more logistical and support side of things, interfacing with the city bureaucracy, running the lab, and so forth. Since this is mostly a recognition of the way things have been for some time, I don't expect this to cause any real disruption - it's mostly giving overdue credit for her great work.

I'm not entirely hanging up my spurs as an active hero; I hope to be able to schedule a little time each weak for patrolling and doing some missions. In fact, by recognizing where my best contributions lie I hope that scheduling that time will become easier - the folks I interact with will no longer assume that I am getting my patrolling in "some other time", but will be more likely to recognize how little patrolling time I get and respect it.

In any event, Congratulations to Info, and many thanks for doing so much of the work of this position long before it was acknowledged.

Thursday, October 14, 2004

Member Profile: Little Kat

Real Name: Little Kat
General Power Classification: Blaster
Power Type: Assault Rifle/Devices
General Origin Classification: Magic
Current Security Clearance: 20

Height: 4ft 5inches
Weight: 85
Hair: Tawny and Black Fur
Eyes: Blue-green

Team Role(s): Sniper, Damage Dealer

Strengths:
1. Powerful, long distance snipe attacks
2. Some Knockback attack powers
3. Fast moving, hard for meleers to pin down except in small spaces.

Weaknesses:
1. Though she has become somewhat more understandable post-transformation, she lacks the vocabluary to hold deep tactical discussions.
2. Unable to absorb damage.
3. Range of attack often puts her outside of range of healers.

Other comments:
If you cannot find her when on a team be sure to look up or in things, as she often is climbing on or in boxes, walking on rails, or just generally trying to be above ground level.

She also will not discuss the details of her transformation from a controller to a blaster, other to say that she got tried of being picked on and that she used magic to "acquire" one of Sargeant Ion's special rifles and a supply of Captain Meson's web gernades and caltrops.